To break the sequential patterns of unlocking over unique levels, download the mod version of Bad Piggies and unlock all levels. Introduced in the latest update, you can throw scrap and extra parts in the scrap machines and get better parts in return based on a 1-star, 2-star, 3-star rating.
Get unlimited of these scraps with the mod. Bad Piggies is one of the most amazing games released by Rovio. To be honest, I was sick of playing the same old angry birds again and again.
Bad Piggies has all the proper elements that make a game good. Intuitive controls, great graphics, a great way to implement your strategic skills.
So, wait no more and help piggies to get those eggs. Unlimited Unlimited. All applications at BlueMods. You should avoid any site that asks you to complete a survey or to download additional applications to verify your identity. In fact, they are scams targeted to steal your personal or device information. Save my name, email, and website in this browser for the next time I comment. Table of Contents. Items There are more items in this game than we have seen in any other game.
Power-ups Power-ups are one-time use items and can help you complete a level easily. Money Bad Piggies also features money in the form of snout coins which can be used to upgrade different stuff. Sandbox unlocked Sandbox is a vehicle creator where the player can build with any of the objects.
Field of Dreams for free Field of Dreams is an in-app purchase in the game and a fusion of 2 sandbox levels where the user gets access to star boxes. Unlock all levels To break the sequential patterns of unlocking over unique levels, download the mod version of Bad Piggies and unlock all levels.
Scraps Introduced in the latest update, you can throw scrap and extra parts in the scrap machines and get better parts in return based on a 1-star, 2-star, 3-star rating. Note: All applications at BlueMods. Currently, he works as an Android Developer and Content Manager at BlueMods , organizing and overseeing the content and mod apks published on the website. Justin was formerly associated with MiniMilitia.
Joe Dolca said:. Click to expand RenRllySad Retinazer. Tiger Festival Terrarian. I look forward to this mod being further fleshed out. This has some serious potential. DaysGone said:. Sunfished said:. A discord would be superb too! This is a neat mod, I hope it continues to be updated. There are a lot of legendaries now though, so maybe consider starting with a mythic or two. Or your favorite That or ones like the bird trio could be a multi boss fight with a chance to drop one of the three You might also add some accessories that are reminiscent of held items from the pokemon games that add trainer summoner buffs.
I don't necessarily see how it could be implemented but a pokedex or checklist would be good for the collector types. Maybe something like the boss checklist, but that could be used with this mod - honestly not sure and I know you said they're not all currently available for 'capture' but still looking towards the future. Thanks for sharing! AxeDoesStuff Terrarian. Any news on the updates? This is a cool mod and as a summoner main I'm looking forward to them But there's no crafting recipes for any of the evolution items.
Update v0. You can grab it here or find it in the mod browser! Exp Candy is now available to craft! This is used on Pokemon that evolve via level, which means a lot of Pokemon are now obtainable. You can read more about it here. Long Lost Enemies Introduction target other sim : Magically introduce yourself to a sim, fighting and instantly become declared enemies.
Learn Traits target other sim : Learn the targeted sim's traits. Learn Career target other sim : Learn the targeted sim's career. Mass Dismiss target yourself : Causes the picked sims to leave the lot if they aren't already leaving.
Rank 3 Stop target other sim : Target will stop their current action and do nothing briefly. Find and Stop Human target yourself : Camera jumps to the picked sim and briefly stops them. Find and Stop Pet target yourself : Camera jumps to the picked pet and briefly stops them. Rank 4 Forget Existence target other sim : The sim you pick will completely forget their relationship with the sim you targeted. So if you wanted to forget a relationship between the caster and the target, you would pick the caster as the picked sim.
Forget Skill target yourself : Pick a skill from the list that pops up. Picked sim will forget it completely. Change Name target yourself : Brings up a window to change the picked sim's name. Change Personality target yourself : Brings up a window to change the picked sim's personality traits.
This is due to a limitation of the personality change tuning. Chance of random consequences happening while inside; see section on Ethereal Realm for more details.
Ethereal Realm: Search for Corporeal Form target yourself : Enter the Ethereal Realm and try to turn back into human from being a ghost. This is the same as the normal transmutation interaction, but in reverse. Mass Teleport target ground : Picked sims will be teleported to the location you clicked on. Set Need target other sim : Set the chosen need of the targeted sim with an inputted value.
Needs will regenerate and not decay; and singed and grubby unclean state will try to auto-clean themselves when present. If the picked sim is Adult or Elder, they will be aged down to Young Adult when the spell is applied. Ethereal Realm: Explore Depths target yourself : Steadily progress past the five layers of unreality, eventually gaining access to The Other Place another rabbit hole type of place you can inhabit and it gives you some bonuses; see "Ethereal Realm: Visit The Other Place".
See Ethereal Depths section for more detail. Ethereal Realm: Explore target yourself : Enter the Ethereal Realm for as long as you want to, provided your needs don't get the better of you. Random chance to find a variety of objects over time. Reality Arts Reality Motes Reality Motes are, some say, composed from the properties of the universe itself.
When you enter and when you leave, you'll get an Energized buff that increases skill gain and relationship gain. While inside, your Needs will regenerate and the interaction counts as a form of sleeping, so you could use this as a way to sleep if you want to though it does not include all of the normal buffs and the like that come with a typical "sleep" interaction. Aging and the ability to die will also be turned off while inside.
Summon Ghosts: Pick ghosts to summon to the lot. Works like inviting a sim over. Note that there must be at least one ghost who exists, who is not already loaded on the lot, for this interaction to be available. You don't have to be introduced to them, but they must exist somewhere. Roles Roles can be activated at the same time, allowing you to combine them for creative use. Dance: The minion will follow around the sim who applied the role to them and dance near them.
If more than one Sorcerer has control over the same minion, the minon may pick one or the other at random to dance near. Guest: The minion, if on a residential lot, will treat it as if they are a welcome guest. If they are not on a residential lot, they will likely just perform whatever range of actions is normal.
Maid: The minion will clean things up if there is anything to clean. Musician: The minion's Guitar, Violin, and Piano skills will be immediately set to max level. They will play Guitar, Violin, or Piano if one is available to play.
Painter: The minion will paint if there is an easel available to paint on. Repair: The minion will repair broken objects if there are objects available to repair. Gardener: The minion will tend to plants in need of care. Comedian: The minion will do comedy on a microphone if there is one available.
Bartender: The minion will tend to a bar if there is one available that isn't being tended. Ignore Weather: The minion will ignore weather as a mechanic.
There may be some weird exceptions to this, but that's what it's supposed to do anyway. Always Teleport: The minion will use a sorcerer teleport to get around. Always Minion: The minion will enter the minion role upon entering a lot, no matter when or where. Needs Unlocked: The normally locked minion needs will be unlocked and decay somewhat normally.
Matched Sleeping: Minion will be put to sleep or wake up in tandem with their sorcerer waking up or going to sleep. General Commands Special minion commands these commands are always available for a Sorcerer who has made the target into a minion at least once : Targeting the Minion Sleep: Puts the minion into a sleeping interaction.
This is to allow you to go into the highest game speed, without the presence of minions screwing it up. To wake the minion from this, target them with a sorcerer and use Wake Up. Dismiss: Forces the minion to leave the lot. In case you're wondering, this can be used on both residential and public lots. Can only be used on a minion who isn't currently on the loaded neighborhood somewhere.
They may try to run off immediately after being summoned; this is because they can be summoned even if at work or occupied with something else like that.
You'll want to watch for them and apply a minion role when you see them, to make sure they don't run off. Note that if you have "Always Minion" enabled, you shouldn't have to worry about them trying to run off when summoned anymore. Release: Removes the relationship bit between Minion and Sorcerer, so that they are no longer considered a minion of that sorcerer.
The minion must be present on the loaded neighborhood somewhere for you to do this. It will also apply the functionality of Dismiss, so that they'll be sure to leave, as opposed to getting stuck in a role. Sleep can pick up to 7 minions at a time : Tells the minion s to go into their special Sleep interaction. Wake Up can pick up to 7 minions at a time : Tells the minion s to Wake Up from their special Sleep interaction Targeting the Ground Sleep can pick up to 7 minions at a time : Tells the minion s to go to the location you clicked on and then go into their special Sleep interaction.
Go Here can pick up to 7 minions at a time : Tells the minion s to go to the location you clicked on. General Details Controlled sims can have minion commands used on them, but they may not do what they are supposed if autonomy is turned off, since it depends on autonomy. Minions with a role active can be chatted with normally, though they may interrupt chatting to do whatever action is high priority for them, if available.
Minion Needs are locked at max while a role is active, so you don't need to be concerned with managing their needs. PlantSims and Vampires can be minions, in addition to normal sims. Sorcerers cannot. Minions with a role active will always use the Run walkstyle, making them super efficient at getting around to perform their role.
Note: Vampires may use super speed or teleport instead of Run, if it's active when they take on a minion role. Minion roles can be applied on public lots, though they were designed with residential in mind, so they may not be all that interesting outside of the home. A minion will stay in its active role forever, unless: 1 You use Dismiss on it or, 2 You leave the lot and the minion leaves the role for some reason that I don't have a fix for.
Minions may stick around if you travel, they may not. Expect some inconsistency with this aspect of it. Once a role has been successfully applied to a target once, that target will have a permanent relationship bit with the Sorcerer who made them a minion, even if they don't have any roles currently active.
This relationship bit can be removed with the ability Release, explained in detail below in the special commands. Upon exiting their special Sleep interaction, a minion's needs are all set to full. This is to ensure that they aren't staying low somehow, as the result of for example a Sorcerer instant drain interaction.
This buff is temporary and should not have a permanent impact on the Sim's appearance in any way. Shrink Bladder target : Makes the target pee themself. They also get a temporary buff that makes Bladder decay much faster for a few hours. Target will run around the neighborhood, being chased by bees Warmer Season or a mini storm cloud Colder Season. Introduce to Imaginary Friend target : Target will talk to an imaginary person for a while. Will change the current social context if you are unfamiliar with the terminology, that's the part at the top, indicating how the conversation is going.
You can change it in a variety of ways as you get higher in skill, opening up the ability to influence the conversation context in most possible ways a conversation can be. Telepathy, Create Telepathic Connection target : The target will become a telepathic "hub," meaning that telepathy-based interactions can pick them as a target. Telepathy, Remove Telepathic Connection target : Remove the trait that makes the target a telepathic hub.
Telepathy, Chat self target picker : Picked Sim must be a telepathic hub. Your Sim will look like they are chatting with someone imaginary. Skill Level 2 Grow Mold target must be food or drink : Changes the state of the food or drink to "spoiled. It's a generic state change applied to every type of food and drink, so if any foods or drinks have special states for being spoiled, there may be oddities. Will change the current social context. Change Weather Forecast self target : Can change the weather forecast in a variety of ways, depending on what Season it is.
The number of possible ways should be the same as the weather machine. Skill Level 3 Fuse Components Together target must an object that is breakable : Breaks the targeted object. Note that a couple of objects have a special state for brokenness that I accounted for.
If you notice any objects where breaking it seems to break it in an unexpected way repairing it won't work or some such thing , let me know. I tried to cover as many breakable objects as I could think of and didn't find the time to test all of them in detail.
Should override most walkstyle priorities, with some exceptions. Telepathy, Play self target picker : Picked Sim must be a telepathic hub. Your Sim will look like they are dancing with no one. If they are younger ex: Toddler, Child, Teen , they will just be highly Playful, no danger. Telepathy, Nap self target picker : Picked Sim must be a telepathic hub.
Your Sim will use the same animation as the one used in the Sleep on Ground mod. Skill Level 7 Enchant Locks to Open target must be a residential door on a lot that is not your own : Works exactly like the Vampire house entry ability. Grants you entry to a residential home that is not your own, without being invited in.
Burst of Induce Extreme Laughter self target : Any Sim within range of the spell, with the exception of the caster, will be impacted by its effect. More specifically, it nullifies the effects of spells that have a Burst and Mass version. This is so that if you want to effect most Sims with a large impact spell, but you want one or more in particular to be immune to the effect, you can set up something like that.
More specifically, spells that would cause a loss in reputation will cause the Picked Sim to lose some reputation as well. Enjoy tanking the reputations of Sims you don't like! Mass Change Walkstyle, Pee Walk, Sleepy Walk, Panic Run self target : Every currently loaded Sim who can normally qualify as a target of the ability in question, with the exception of the caster, will be impacted by its effect. Negative flipped to positive, in other words.
That interaction will still cause a reputation loss for the Picked Sim, not a reputation gain. Mass Induce Extreme Laughter self target : Every currently loaded Sim who can normally qualify as a target of the ability in question, with the exception of the caster, will be impacted by its effect. Enchant Boss to Promote self target, must have a career : Instantly promotes your Sim. Much like the trickster gods in so many tales, your Sim has the ability to influence their job status and move up in the world easily.
Enjoy being ridiculously powerful! In case you're wondering, this is the strongest Romance social context and this interaction will cap it out at the highest amount, making Romance a breeze or, well Spells White Arts The majority of spells that were unlocked through White Arts are now unlocked through Specializations instead.
Enchanting Introduction: Works like Friendly Introduction, but stronger. Imbue with Magic: Gives the targeted sim the sorcerer trait. Spells Black Arts The majority of spells that were unlocked through Black Arts are now unlocked through Specializations instead.
Enchanting Introduction: Works like Rude Introduction, but stronger. Spells General A few Spells are functionality I wanted Sorcerers to have, but it didn't make sense to force them into a specific spell category. They are as follows: Walkstyle like the Vampire Super Speed. Target can be Young Adult and up. I'm aware of the issue, but it's not the simplest thing to fix. Ritual of Infinite Balance unlocks the abilities: Reveal Type of Sims on Lot targeting yourself : Temporarily adds a visual to some sims on the lot.
The visual is distinct for each, so that you can recognize what kind of sim they are at a glance. Reveal True Form targeting another sim : Target a Vampire or Alien and force them to change into their undisguised form. Child Child Sim Sorcerers can't cast Spells yet. Spontaneous Combustion works as follows: Spontaneous Combustion: When Angry, there's a chance that your Child Sim may spontaneously combust, i. Lot Traits You can use two Sorcerer-themed lot traits but only one at a time on a given lot, they are incompatible with each other.
If you want to remove Sorcerer as thoroughly as possible from a specific Sim without uninstalling the mod and saving over your game with the data missing, I recommend the following steps: Use self target "Release" to end the relationship with any Minions and dismiss them from service. Use "End Empowerment" on any Empowered Sims. Inheritance and Club Filters If you would like to have either of these features in relation to the Sorcerer mod, head on over to KlingonDragon's mod and add that to your game, in addition to this mod.
Cheats To make cheats easier to use, there is now a cheats menu called "Spells Cheat ", containing a variety of cheat interactions. Translations Thank you to the folks who have put together translations for the mod.
When you have finished making a translation, you can post it as an attachment in the translations channel on Discord , along with the following information: Name of Mod You Translated example: Sorcerer Mod Version You Translated example: V Language Name example: French Name You'd Like to be Credited As example: Llumex This way I will have all I need to add the translation to the mod in question and credit you for doing it. Credits Special thanks to the following folks who helped me at one point or another with this mod, or something relating to it.
Special thanks to Niker as well, in particular for putting together some of the main icons used in the mod for example, the Wand icons And to Simone Caporalini for creating the animations used in the bonded interactions.
Thanks to Ian Adams for helping me test V and V Q: Is anything autonomous? Will there be Sorcerers running around in my game randomly? Read More Reality Motes Reality Motes are, some say, composed from the properties of the universe itself. Ethereal Depths With Ethereal Realm: Explore Depths, you can steadily progress past the five layers of unreality, eventually gaining access to The Other Place another rabbit hole type of place you can inhabit and it gives you some bonuses; see "Ethereal Realm: Visit The Other Place".
Read More UI The Spells menu now has higher priority, so it's more likely to show up on the first page. Current Rank Info: Clicking on this will bring up a picker menu showing the rank level of specializations and reality arts Domination, Destruction, Greed, Creation, Deification, Empowerment, and Reality Arts. You can then X or ESC out of it once you have the info you want. You can also click one to get the same info that the "Current Rank" specialization interactions give this does not apply to reality arts since it's designed a bit differently.
I added this to make it easier to see where you are at a glance without hunting down individual info interactions. Destruction: Reaper Garb is now the same level of fireproof as the Aura of Nature. Full detail on what to expect from them can be found here Requires Get Famous Added new spells: Greed Level 5 Grandmaster "Steal Fame": Transfers the fame of the targeted celebrity to the caster. Empowerment Level 3 "Heal Character Values": If the target has at least one at 0 or lower, you can heal them, changing them all to 25 if not already higher.
Note: "Meditate In Stasis" is included as a kind of sleep in this context. This setting allows you to disable the needs locking, so they can act a little bit more like a roommate, rather than completely superhuman. Recommended that you use this with Guest role if on a residential lot, to ensure the Minion has the right kind of permissions to be able to get their needs met ex: they are allowed to go Sleep in a bed. Gave the "Create Sim" interactions a spawn animation and sound effect, for the sim who spawns previously they just faded in.
The range is now more like what you'd see in the Spellcaster fire spell, for example. Note that "Siphon Wealth From This doesn't necessarily mean the kind of object can't be siphoned from, you just have to do it in the right order.
Changed the logic for Douse, so it should no longer show up in any erroneous places. Was showing up on bonfire, which would just cause it to destroy the bonfire object. Fixed an issue where some autonomy particularly related to Eco Lifestyle and Neighborhood Policy could get through a Minion being in Restricted mode and cause them to be, well Removed the tooltip on "Apply Random Hairstyle," since "this spell can't last forever" isn't quite accurate anymore and the existence of "Make Permanent" spell hopefully makes it clear that it is, by default, temporary.
Spawning a lot of sims at once may be hard on performance and could impact population with regards to culling and the like. Just something to keep in mind. Domination Level 5 Grandmaster can now use Consume Life, filling all of their Needs to fill, in exchange for the life of the targeted sim. Fixed an issue with a number of self-target picker interactions that would cause the option to not show up if the self-target sim was the only one who qualified as a target.
Away behavior should hopefully be a bit better. Magical Connection can now recover on an away sim if Care For Self is being used. Related to away behavior, I've hopefully fixed the issue with 'locked' needs like Energy popping up as low on an away sim who is a sorcerer. Needs like this have been set to a decay rate of 0, instead of locked, so with the lock gone, your existing sorcerers may have a period in which they seek out filling one of those hidden needs, but then should stop caring about it once they've filled it the one time.
If you still see an issue like this, make sure there is a bed on the home lot the game checks for that on away action for Energy. Sorcerer Removal: In order to make removal more thorough, "Return Magic To Object" now resets Sorcerer Skills and Specializations, so that specializations are at 0 and skills are no longer visible in the skill UI, as if you never had them.
Version Fixed an animation transition issue in the Practice interactions, relating to the optional Animation Replacer. Note: You do NOT need to re-download the replacer script to get this fix.
Just the main mod. The visual style of Teleport and Enchanted Run is normally determined by Alignment. In particular, I made this an option because the neutral rituals stick you with neutral visual, with no way to change the style, since they are stuck at neutral alignment.
Mischief Arts: Apply Random Hairstyle wasn't working at all anymore in my testing. I kinda fixed it, which required changing it so it only changes the style and leaves the color alone. Better than completely broken, I say. Plumbbob color will no longer turn red if Alignment is a low value, as if you have a low need.
It was never intended to turn red, I just didn't have a way to disable it in the past. I discovered by accident it's possible to change that now.
Douse should no longer erroneously show up on fireplaces. Version This patch comes with the long-awaited or long-forgotten? More detail below: Added optional script that replaces most of the Sorcerer animations with Spellcaster animations, with some slight variation on the visual effects by alignment requires Realm of Magic and v or later.
Some are untouched because they are a special case, like the animations by Simone Caporalini used in the Bonded interactions, but you can expect standard stuff like casting a dark spell on someone, is changed with the optional script. Modified some things in the main mod to accommodate the optional script e. Unrelated to animations, I reevaluated and tweaked sorcerer removal "Return Magic to Object" to be a bit more thorough; the list of traits to remove had lagged behind updates.
I also added an info section to this page, on the details of removing Sorcerer from a specific Sim. The long and short of it is, the mod has for some time been complex to the point where that one interaction isn't as thorough at removing everything as it could be, so in lieu of having complete automated removal, for the time being, I'm providing some details on how to be as thorough as possible if you want to be. You can find that here. Minions should hopefully stick around at home more reliably.
If you're away for a while, you may come back to find them at the spawn area in front of the home, but hopefully still there nonetheless. Added "Always Teleport" toggle: Minion will try to teleport when moving rather than walking or running there.
Added Bartender role: Minion will try to Tend Bar if there is a bar available. Added Comedian Role: Minion will go for a mic and do comedy if there is a mic available. Removed NPC restriction on Sleep direct target interaction so if the Minion is a played sim, you'll still have that Sleep option Added "leave situation" instruction to Release to ensure if the Minion is a played sim, they will leave the situation. NPCs should leave it anyway because they are instructed to leave the lot, but a played sim probably won't leave the lot.
Version This patch comes with redesigned teleports, so that they can be done autonomously. The reason I'm doing this is that upon further examination, it seemed that excluding them from most roles was not helping keep them on the lot you have them on while you're away and was causing unforeseen problems, like excluding them from choosing to travel with; rather than trying to examine all such roles like that and make exceptions for them, I decided to revert the change.
I hope that the previous change did not cause anyone issues and that reverting this change will be better overall for Minion gameplay. I removed the need for two of the overrides used in the mod by using scripts.
In the process, I made it so that in the case of being immune to fire spreading to them, now both sims who have the Aura of Nature active will be immune and so will sims who have the Reaper Garb from Destruction level 5 active. I felt this was a nice little touch fitting for a destructive sim going on a firey rampage.
Version As another step in allowing the Sorcerer mod to be played alongside Realm of Magic, I've added two optional download files: One causes Sorcerer spells to give Spellcaster XP. The other causes Sorcerer spells to give Spellcaster Charge.
You can use one, both, or neither. Completely up to you. I wanted to give as much control as possible over using these options and make it easy to choose. Note that you must use v or later for these addons to do anything. Charge Addon: You'll gain some Charge each time you cast a Sorcerer spell. Note that Charge gain from Sorcerer spells is purely a number gain. I didn't add mechanics for chance of overcharging or success chance of spells. So using Sorcerer spells a lot with the Charge addon will make you more vulnerable to whatever the strengths and weaknesses of Charge may be, relating to casting Spellcaster spells.
Sorcerer spells themselves will not be affected by Charge-related strengths and weaknesses. Version As the first step in my efforts to ensure that Become a Sorcerer can be played alongside Realm of Magic, I've added a new version of Ritual of Neutrality that only shows up for sims who are Spellcasters it's also the only ritual option Spellcasters get after obtaining the base sorcerer trait from the Suspicious Lump of Clay.
Unlike the other Ritual of Neutrality, this ritual doesn't give you any special needs, hidden or otherwise. This was done to ensure it can be compatible with the UI priorites of the charge meter that being a Spellcaster gives you. As such, some features may be missing or broken, if they were dependent on Magical Connection or Alignment being present.
I already fixed one case of this, the super speed run, but there may be others. Feel free to let me know if you spot other such occurrences. Version Stasis Field should now be working more reliably and consistently again.
This can be used to dispel Stasis Field easily on a lot of sims at once, if you've used the Mass version of Stasis Field. It will also dispel any other spells that are built to involve the Dispel Enchantment command. Llamadeus should now be excluded from most random roles that could place her in odd situations or getting her showing up at random once she's been summoned once, that sort of thing.
Minions should now be excluded from most random roles, walkbys, and the like, same as Llamadeus. This was done to try to limit the ways a Minion could get called away from your lot while you're away, to go fill some role on the lot you went to. This will hopefully reduce the instances of a Minion leaving your lot while you're gone. It doesn't reduce it to zero in my testing, but it may help. Version If you're in that weird situation where you chose the Ritual of Neutrality and then somehow or other, you did one of the Mastery rituals and you're like, "What gives?
I can't use most of these spells that come from mastery.
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